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BlenderMCP for Windsurf: Setup & Config
BlenderMCP links Windsurf to Blender for scene inspection, object and material changes, and Python execution.
What you can do with BlenderMCP in Windsurf
Combine prompt-driven Blender editing with scene inspection and optional external 3D asset pipelines.
- Inspect a Blender scene and individual object properties.
- Create geometry and modify materials from an assistant conversation.
- Capture viewport images to inform scene iteration.
Before you start: BlenderMCP in Windsurf
- Blender 3.0 or later
- Python 3.10 or later
- uv with uvx available for this setup
- The repository's addon.py installed and enabled in Blender
- An MCP-compatible client
Configure the MCP client, install the addon, and connect it through Blender's BlenderMCP sidebar. Run only one server instance across clients. Optional BLENDER_HOST and BLENDER_PORT customize the socket connection; DISABLE_TELEMETRY=true disables telemetry.
BlenderMCP Windsurf configuration
Choose Windsurf configuration scope
For BlenderMCP, open macOS/Linux: ~/.codeium/windsurf/mcp_config.json Windows: %USERPROFILE%\.codeium\windsurf\mcp_config.json. Merge into mcpServers; remote endpoints use serverUrl.
Add BlenderMCP to Windsurf
Use the blender-mcp entry below in mcpServers. Keep BlenderMCP's documented stdio connection fields and your other Windsurf entries.
Check BlenderMCP in Windsurf
BlenderMCP: Refresh MCP in Windsurf settings and inspect Cascade’s tools.
Config file · macOS/Linux: ~/.codeium/windsurf/mcp_config.json
Windows: %USERPROFILE%\.codeium\windsurf\mcp_config.json
{
"mcpServers": {
"blender-mcp": {
"command": "uvx",
"args": [
"blender-mcp"
],
"env": {}
}
}
}BlenderMCP tools available to Windsurf
BlenderMCP's stored tool list documents 17 tools; compare it with Windsurf's connected tool list, because the stored list is not a live check.
- get_scene_info
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_scene_info.
Inspect the current Blender scene.
- get_object_info
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_object_info.
Read details for a named scene object.
- get_viewport_screenshot
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_viewport_screenshot.
- execute_blender_code
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for execute_blender_code.
- get_polyhaven_categories
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_polyhaven_categories.
- search_polyhaven_assets
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for search_polyhaven_assets.
- download_polyhaven_asset
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for download_polyhaven_asset.
Download and import a selected Poly Haven asset.
- set_texture
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for set_texture.
Apply a downloaded Poly Haven texture to a scene object.
- get_polyhaven_status
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_polyhaven_status.
Check whether Poly Haven integration is enabled.
- get_hyper3d_status
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_hyper3d_status.
- get_sketchfab_status
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for get_sketchfab_status.
- search_sketchfab_models
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for search_sketchfab_models.
- download_sketchfab_model
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for download_sketchfab_model.
- generate_hyper3d_model_via_text
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for generate_hyper3d_model_via_text.
Generate a textured 3D asset from a description through Hyper3D and import it.
- generate_hyper3d_model_via_images
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for generate_hyper3d_model_via_images.
Generate and import a Hyper3D asset using reference images.
- poll_rodin_job_status
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for poll_rodin_job_status.
Check progress of a Hyper3D Rodin generation task.
- import_generated_asset
After refreshing BlenderMCP in Windsurf settings, check Cascade's tool list for import_generated_asset.
Import a completed Hyper3D Rodin generation result into the scene.
Troubleshooting BlenderMCP in Windsurf
- Check uvx blender-mcp (from uv, for Python tools) on the machine running Windsurf's MCP integration for BlenderMCP; refresh MCP and inspect Cascade's tools.
- BlenderMCP uses stdio here: Windsurf must keep the configured process running; protocol output belongs on stdout and diagnostics on stderr.
- Known limitation: Requires Blender, an enabled addon, and a separate MCP server connection.
- Known limitation: Arbitrary Python execution can be dangerous and warrants saving work first.
- Known limitation: Complex operations may need to be split into smaller steps.
- General Windsurf troubleshooting lives in the /clients/windsurf guide.
BlenderMCP — details. Windsurf guide